New ios-cmake google code project
One of our most popular code requests is a look at how we build toadlet for iOS devices (iPhone, iPad, iPodtouch) using cmake. While we currently have a solution posted in the toadlet source prerelease on google code (http://code.google.com/p/toadlet), it is non optimal and has been replaced in the current toadet tree. Which is not yet on google code. Because we are swamped with work right now.
So, being inspired by the excellent android-cmake project, we elected to simply release the updated iOS toolchain file as a separate google code project. You can see it for yourself here: http://code.google.com/p/ios-cmake
The biggest changes over the old toolchain are:
- Everything is condensed into one file. This removes some fringe pathing issues that could occur with the old toolchain. It is also faster.
- You can now choose between the iPhoneOS and iPhoneSimulator platforms at cmake time by setting IOS_PLATFORM=OS (the default) or SIMULATOR.
Hopefully others can get some good use out of this release. We promise to keep it in sync with mainline toadlet as well. Questions? Just ask.
